**** BEGIN LOGGING AT Fri Aug 16 14:17:47 2002 Aug 16 14:17:47 --> You are now talking on #tux4kids Aug 16 14:17:47 --- Topic for #tux4kids is Open Source Educational Games -> www.tux4kids.org Aug 16 14:17:47 --- Topic for #tux4kids set by jesse_132 at Fri Aug 16 13:04:54 Aug 16 14:18:25 --- You have new mail (11 messages, 42232 bytes total). Aug 16 14:18:36 Hey there Aug 16 14:18:55 --- You have new mail (15 messages, 254998 bytes total). Aug 16 14:19:25 --- You have new mail (21 messages, 300808 bytes total). Aug 16 14:19:55 --- You have new mail (33 messages, 601607 bytes total). Aug 16 14:20:25 --- You have new mail (52 messages, 689556 bytes total). Aug 16 14:20:36 hi Aug 16 14:20:43 just coding some fixes on tuxtypin Aug 16 14:20:51 about have the menu integrated with tuxmath level! Aug 16 14:20:56 --- You have new mail (70 messages, 774536 bytes total). Aug 16 14:20:58 ready within 10 minutes :) Aug 16 14:21:25 kewl, will it be in CVS? :-) Aug 16 14:21:26 --- You have new mail (77 messages, 802750 bytes total). Aug 16 14:21:41 yep Aug 16 14:22:01 but right now, the word cascade & instructions don't work... Aug 16 14:22:14 they haven't been brought up to date to use TTF Aug 16 14:22:19 :) Aug 16 14:22:38 well, when you get them somewhere in CVS, lemme know and I'll add it to the snapshot grabber Aug 16 14:22:50 man I get too much mail :-/ Aug 16 14:23:03 been focusing on trying to make the letter cascade as streamline & general as possible that way I just make words an option to it... Aug 16 14:23:25 criswell: I know ... I had to unsubscribe to several email lists ... (debian, kde-dev) Aug 16 14:24:18 mine's not just mailing lists... I get tons of spam, and a lot of other mail Aug 16 14:24:48 I only get 2-3 spams a day ... Aug 16 14:24:49 :) Aug 16 14:24:58 i just got something from an open-source educational org in india. they apparently would like to work together (assuming that means translations) Aug 16 14:25:37 oh that sounds cool Aug 16 14:26:47 I'm going to try and squeeze one more stable release out this month (more votes at lindows.com ;-) ,... we have sufficient patches for it Aug 16 14:27:38 an alpha release showing new things may help as well! Aug 16 14:28:04 whenever you're ready... If you'd like we could time them together Aug 16 14:28:20 call it something like 1.1.x, so we can signifiy it's dev Aug 16 14:29:19 once the code is in cvs (if you are here, and I get the thing fixed, we can put it in a few minutes) Aug 16 14:29:57 there will be things that needed added back in (the menu has been changed, and background needs added, music returned, etc) Aug 16 14:31:00 how's the build process? replacing with plain makefiles? Aug 16 14:31:57 well.. right now I am using a script... Aug 16 14:32:18 we can always make simple makefiles as needed... Aug 16 14:32:19 I can write a makefile (no problem.. I learned all about them in a previous job) Aug 16 14:32:34 especially since most people just get the binaries... Aug 16 14:32:35 yeah, makefiles are pretty simple... they just aren't very powerful Aug 16 14:33:09 they key is to make it simple for packagers to buuild (people like Debian Jr., Gentoo, RPMs, etc.) Aug 16 14:34:09 yeah.. Aug 16 14:34:21 ok... Aug 16 14:34:31 I am cleaning out the directory to have a clean commit Aug 16 14:35:01 yeah, I got lazy there for a long time, so stable has a bunch of temp files that it shouldnt' Aug 16 14:38:51 ok.. Aug 16 14:39:18 I have all the files w/no compiled stuff or cruft Aug 16 14:40:48 well there is still some cruft :0 Aug 16 14:41:32 --- You have new mail (1 messages, 5071 bytes total). Aug 16 14:42:03 how do I get it? Aug 16 14:43:39 well. Aug 16 14:43:46 I am about to commit to cvs Aug 16 14:43:59 I should put it in the sf.net cvs right? Aug 16 14:45:03 if you want... it really doesn't matter Aug 16 14:45:24 probably call it something like tuxtype2 (or something to seperate it logically from the 1.x branch) Aug 16 14:45:54 k Aug 16 14:46:03 I am looking on sf.net to see instructions... :) Aug 16 14:46:24 I know which one it is... hold Aug 16 14:47:01 http://sourceforge.net/docman/display_doc.php?docid=763&group_id=1 Aug 16 14:47:19 section called "How to import source code into your repository" Aug 16 14:48:01 I tried out Mac OS X again... Aug 16 14:48:19 still don't like it... I spent 2 hours trying to compile a hello world application using SDL_mixer, SDL_image, SDL_ttf... Aug 16 14:48:28 I could use SDL.h (just the main stuff) Aug 16 14:48:42 so I am now using my wifes laptop until I get debian on my box again... Aug 16 14:49:07 woah... I fubar'd the tuxmath site! :-O Aug 16 14:51:06 there that's better :-/ Aug 16 14:51:19 on the tux4kids.org/tux4kids/projects page, it says tux4kids.com on the page, but it links to tux4kids.org... Aug 16 14:51:30 (finally. I had forgot to tell you that for MONTHS now) Aug 16 14:51:43 hey.. look at that ;-) Aug 16 14:51:57 I am about to type: Aug 16 14:52:07 fixed... Aug 16 14:52:54 cvs -d:ext:unature1@cvs.tuxtype.sourceforge.net:/cvsroot/tuxtype import tuxtype2 tux4kids pre1 Aug 16 14:53:29 I think pre1 actually has to be 'start' Aug 16 14:53:43 oh Aug 16 14:53:50 I thought it was for the version num :) Aug 16 14:53:50 I also think 'tux4kids' actually has to be vendor... lemme check in my book Aug 16 14:54:01 right, it's actually a command Aug 16 14:54:28 cvs -d:ext:unature1@cvs.tuxtype.sourceforge.net:/cvsroot/tuxtype import tuxtype2 tux4kids start Aug 16 14:54:32 ugh its getting dark in here (monsoons) Aug 16 14:54:39 lemme check on the vendor thing Aug 16 14:54:41 k Aug 16 14:55:38 hmmm, Idunno, it doesn't say... try it your way and see if it work Aug 16 14:55:41 k Aug 16 14:55:46 hitting enter now! Aug 16 14:55:57 WAIT NO!!!! (just kidding ;-) Aug 16 14:56:09 everything is recoverable with CVS (famous last words ;-) Aug 16 14:56:36 actually I typed unature1 instead of unautre1 for my user name so it didn't work... here goes again Aug 16 14:56:37 --- You have new mail (1 messages, 5610 bytes total). Aug 16 14:57:48 woah... flame-war going on in SDL-dev over C vs. C++ Aug 16 14:58:19 I have been using C++ lately... Aug 16 14:58:29 whats the gist of it? Aug 16 14:58:46 yes, but you probably wouldn't get in a flame-war trying to convince other open-source developers to use it Aug 16 14:59:09 yep Aug 16 14:59:17 does cvs not scroll information when you are committing? Aug 16 14:59:29 it should Aug 16 15:00:51 well my network light is going crazy, but nothings happening on the screen after: Aug 16 15:01:01 jdandr2@berea:~/code/tux4kids$ cvs -d:ext:unautre1@cvs.tuxtype.sourceforge.net:/cvsroot/tuxtype import tuxtype2 tux4kids start Aug 16 15:01:05 unautre1@cvs.tuxtype.sourceforge.net's password: Aug 16 15:01:39 it may take a second... sf.net has to encrypt everything (you did do the export RSH=ssh thing, right?) Aug 16 15:02:02 yep Aug 16 15:02:30 try replacing 'tux4kids' with vendor.. see what happens Aug 16 15:04:33 I forgot that I had to kill a xterm & start over and forgot to do export ... Aug 16 15:05:15 yes, unless you have in .bashrc (or somewhere else) Aug 16 15:07:02 maybe my upstream just SUCKS... Aug 16 15:07:09 I sshed into shell.sourceforge.net and it is SLOWWWWWWWWWWWWWWWWWW Aug 16 15:07:11 --- You have new mail (1 messages, 2971 bytes total). Aug 16 15:07:19 could be. Aug 16 15:07:30 why'd you ping me? Aug 16 15:07:32 wow.. a ping to you is 4.29 seconds... Aug 16 15:07:46 to test my upstream... Aug 16 15:07:51 ah Aug 16 15:08:09 are you dialup or broadband? Aug 16 15:08:11 can you connect to shell.sourceforge.net and see if anything is being uploaded into our cvs??? Aug 16 15:08:18 dsl Aug 16 15:08:46 hey, I've never done this ;-) (BTW, it's fast for me) Aug 16 15:09:03 where in the world do I find where our CVS is? Aug 16 15:10:15 dang! they have a lot of HDDs on this puppy! Aug 16 15:10:35 no clue :) Aug 16 15:11:04 I can't tell. Hey, if you want, you can tar the directory up, ftp it to the dev server, and I'll stick it on sf.net Aug 16 15:11:15 sure Aug 16 15:11:30 I would prefer to keep tuxtype2 off of the dev server's cvs, tho, because it will make mergers /much/ easier Aug 16 15:11:33 it just started !!! Aug 16 15:11:44 (if stable and dev are both on the same server) Aug 16 15:11:50 huh? the import? Aug 16 15:12:29 it just started scrolling... (showing files it was putting in) Aug 16 15:13:22 I will ftp it as well (since it is VERY slow) Aug 16 15:14:57 well, we may want to let it finish Aug 16 15:17:06 it has only scrolled 1 file so far... Aug 16 15:17:10 I was hopeful... Aug 16 15:17:14 --- You have new mail (1 messages, 4118 bytes total). Aug 16 15:17:36 ftp away, we'll see if we need to Aug 16 15:17:44 scp tt2.tgz jdandr2@tux4kids.carrolltoncityschools.net: Aug 16 15:17:52 it is on its way... Aug 16 15:18:17 already 10%... Aug 16 15:19:02 scp worked on the dev box? I never could make it work :-/ Aug 16 15:19:36 I am scping to it no prob.. Aug 16 15:19:45 I see that Aug 16 15:19:49 (i don't know about using it on it...) Aug 16 15:20:10 33% Aug 16 15:20:31 actually, now that I think about this, the only time I ever tried was from a win32 machine... I probably tried it there and assumed it wouldn't work elsewhere Aug 16 15:23:07 70% Aug 16 15:24:29 the makefile that is there has messed up... I am creating one right now... :( Aug 16 15:24:43 it won't do installation... Aug 16 15:25:35 go an get it! Aug 16 15:25:42 okay Aug 16 15:25:43 (the tt2.tgz in my directory) Aug 16 15:25:47 i see it Aug 16 15:25:48 still making makefile Aug 16 15:26:46 got it Aug 16 15:27:08 --> kendrick2 (nbs@bolt.sonic.net) has joined #tux4kids Aug 16 15:27:16 import it as is? Aug 16 15:27:18 if you want, you can commit everything but the makefile stuff.. Aug 16 15:27:20 http://www.osnews.com/story.php?news_id=1549 Aug 16 15:27:21 hey guys Aug 16 15:27:24 (don't do the make file) Aug 16 15:27:46 kendrick2: hey kick-butt ;-) Aug 16 15:27:48 kendrick2: kick ass! Aug 16 15:29:33 jesse_132: well... here goes ;-) Aug 16 15:29:56 * kendrick2 cant stay long Aug 16 15:30:10 I actually already did this for noink... but forgot how ;-) Aug 16 15:30:14 girlfriend's neck needs rubbing and i need to go reserve a restauruant for LUGOD next week :) Aug 16 15:30:44 well, if it ain't done when you go, I'll e-mail you the particulars Aug 16 15:30:48 no prob... Aug 16 15:31:06 we are just working on committing an very early version of tux typing 2 Aug 16 15:31:20 it's just sitting there for me as well... hopefully it will pick up once the files start going Aug 16 15:31:39 oh yeah, bill, Jesse has ported some of TuxMath's engine into tux typing ;-) Aug 16 15:32:01 yeah - he said he was going to Aug 16 15:32:38 kendrick2: do you have anyone translating tuxpaint into indian? (India indian) we have some people who might help out Aug 16 15:33:03 no - help would be great Aug 16 15:33:07 chinese was requested yesterday Aug 16 15:33:22 okay, well they said they would be willing to help us.. I just don't know where they want to help yet Aug 16 15:33:46 apparently, there is an Indian org that does kind of what we do, except for India children ;-) Aug 16 15:33:57 and they want to help out Aug 16 15:34:14 r00lage Aug 16 15:34:28 jesse_132: files are going, it seems pretty fast for me, should be done in no more than 10 minutes Aug 16 15:35:18 crap! I screwd up! Aug 16 15:35:25 damnit damnit Aug 16 15:35:38 what should the following line look like: Aug 16 15:35:40 gcc -c -I/usr/include/SDL -DPACKAGE "TuxTyping" -DVERSION "Pre2.0" main.c Aug 16 15:35:50 what are you supposed to do with the -D defines? Aug 16 15:35:56 it doesn't seem to work that way Aug 16 15:36:08 it should be "-DPACKAGE=\"TuxTyping\"" Aug 16 15:36:16 kendrick2: thnx Aug 16 15:36:28 right. Aug 16 15:36:31 for example, i often use: -DDATA_PREFIX=\"$(DATA_PREFIX)\" Aug 16 15:36:54 sorry I started uploading the original tuxtype into tuxtyp2! I think I caught it Aug 16 15:37:14 hehe Aug 16 15:37:34 how did that screw up my xterm!? Aug 16 15:38:21 --- You have new mail (1 messages, 20539 bytes total). Aug 16 15:38:43 ok - i've got to run Aug 16 15:38:49 i may be back in a bit Aug 16 15:39:06 see ya... (I will be gone in an hour and a half as well) Aug 16 15:40:12 <-- kendrick2 has quit ("i'll release a new ver tonight, and pass otu my remaining discs at pin*x, if there are any left, monday's LUGOD") Aug 16 15:40:32 criswell: type reset ;) Aug 16 15:40:50 just exited it and started agaim Aug 16 15:41:56 hmm Aug 16 15:42:06 I get the wierdest errror when I compile playgame.c Aug 16 15:42:12 what's that? Aug 16 15:42:21 gcc -c -I/usr/include/SDL -DPACKAGE=\"TuxTyping\" -DVERSION=\"Pre2.0\" -DDATA_PREFIX=\".\" playgame.c Aug 16 15:42:22 playgame.c: In function `PracticeWCascade': Aug 16 15:42:22 playgame.c:4216: Internal compiler error: Aug 16 15:42:22 playgame.c:4216: internal error--unrecognizable insn: Aug 16 15:42:22 (insn 916 913 919 (set (mem/s:QI (const:SI (plus:SI (symbol_ref:SI ("tux_object")) Aug 16 15:42:22 (const_int 60 [0x3c]))) 0) Aug 16 15:42:24 (plus:QI (const_int 99 [0x63]) Aug 16 15:42:26 (const_int -97 [0xffffff9f]))) -1 (nil) Aug 16 15:42:28 (nil)) Aug 16 15:42:41 weird, what version of gcc you using? Aug 16 15:44:14 2.95.4 Aug 16 15:44:19 it worked earlier Aug 16 15:44:25 it must be something with my defines... Aug 16 15:44:43 maybe if I Define that reentrant thign... Aug 16 15:45:03 woah... seems the import worked Aug 16 15:45:36 whoops... I put in too many dirs... sorry, it will be inside an extra directory when its exported Aug 16 15:46:17 okay, now before you work on it again, you need to check it out as yourself... lemme get the command Aug 16 15:47:27 (hey, these fonts dont have any licensing issues, do they? ;-) Aug 16 15:47:36 cvs -z3 -d:ext:criswell@cvs.tuxtype.sourceforge.net:/cvsroot/tuxtype co tuxtype2 Aug 16 15:47:55 is the command (replace criswell with your id, of course) Aug 16 15:48:26 nope Aug 16 15:48:29 the fonts are from: Aug 16 15:49:00 http://www.freesoftware.fsf.org/freefont/ Aug 16 15:49:08 good... ;-) Aug 16 15:49:27 actually, did you send that link to the tuxpaint guys? they have been looking for fonts Aug 16 15:52:09 what the heck... Aug 16 15:52:19 I change the compile options from plain to -O2 and it works... Aug 16 15:52:46 weird... what distro you using? (could it be the buggy gcc?) Aug 16 15:53:56 --- You have new mail (2 messages, 10418 bytes total). Aug 16 15:54:00 nope, 2.96 was the buggy one... Aug 16 15:55:33 a makefile is in my account for tt2 Aug 16 15:56:10 I was actually online talking to somebody about a font problem and it turned out they were a tuxpaint person ;) Aug 16 15:57:00 ah.. kewl... Aug 16 15:57:28 actually, you can check in the makefile if you first check out the tuxtype2 tree (command above) Aug 16 15:57:59 also, tuxtype2 (tuxtype-dev) will be in the cvs snapshot tree starting tonight. you can get it here (daily): http://tux4kids.carrolltoncityschools.net/devsnaps/tuxtype-dev/ Aug 16 15:58:29 (of course, you probably should just work in CVS, but for those who don't want to, theres the snapshot) Aug 16 16:00:06 ok Aug 16 16:00:10 did the makefile work for you Aug 16 16:00:31 that makefile doesn't work for me... I get a sdl_ttf error... you don't look like your including it correctly Aug 16 16:00:58 oh, yeah... all the sdl headers are included wrong Aug 16 16:01:01 ahh Aug 16 16:01:09 hmm? Aug 16 16:02:02 http://www.libsdl.org/faq.php?action=listentries&category=2#19 Aug 16 16:02:34 SDL is installed differently across many platforms... and you must include "SDL.h" and get the path from 'sdl-config' Aug 16 16:02:54 oh Aug 16 16:03:11 type 'sdl-config --cflags --libs' at xterm to see Aug 16 16:04:13 we had the same problem in tuxtype for years until I was corrected Aug 16 16:04:21 (tuxtype1 ;-) Aug 16 16:04:47 what about the -lSDL_image ? Aug 16 16:04:49 where does that come from Aug 16 16:05:18 (thats what I get for compiling everything by hand all the time) Aug 16 16:06:50 see, and some platforms have different needed libs (like BeOS doesn't have pthreads) Aug 16 16:07:08 this was actually the original stumbling block when the BeOS port came up Aug 16 16:07:20 I'm fixing it, and will put it in CVS Aug 16 16:10:28 thnx Aug 16 16:10:29 ! Aug 16 16:11:33 hmmm... can't seem to figure out where these should go ... Aug 16 16:12:05 where what? Aug 16 16:12:16 I got the makefile to work Aug 16 16:12:25 INCLUDES = -I. -I.. `sdl-config --cflags` Aug 16 16:12:25 DEFINES = -DPACKAGE=\"tuxtyping\" -DVERSION=\"Pre2.0\" -DDATA_PREFIX=\"/usr/local\" Aug 16 16:12:33 LINKS = `sdl-config --libs` -lSDL_image -lSDL_mixer -lSDL_ttf Aug 16 16:16:09 ?? Aug 16 16:17:18 somehow I still get a SDL_ttf error Aug 16 16:18:46 oh, dev wasn't installed... odd Aug 16 16:18:52 do you have SDL_ttf & SDL_ttf dev? Aug 16 16:19:36 --- You have new mail (1 messages, 3721 bytes total). Aug 16 16:19:48 I do now... dev wasn't installed Aug 16 16:19:53 cool, it works! ;-) Aug 16 16:20:05 Hey, do you want me to port my smoothscroll code to dev? Aug 16 16:20:28 sure! Aug 16 16:20:43 I also need to fix the menu so that it doesn't show the intro every time through.... Aug 16 16:20:54 (start any game, then exit and you will see) Aug 16 16:21:04 okay, also, let's not call this pre2.0 yet... we need to test it more... call it something that signifies it's dev but lets us grow ;-) Aug 16 16:21:12 1.5 ? Aug 16 16:21:17 1.1 Aug 16 16:21:20 yeah 1.1 Aug 16 16:21:23 1.1.x would be best... I like that model Aug 16 16:21:42 how the heck does SDL_ttf work, since it is a wrapper around FreeType Aug 16 16:21:46 it's what they use in kernel dev... and I think its logical Aug 16 16:21:55 no clue... never looked that deep into it. Aug 16 16:22:06 I thought freetype was only on un*x Aug 16 16:22:31 I think it was ported to Win32... but in win32 they do have truetype libaries of their own Aug 16 16:22:34 so does SDL_ttf work on windows/mac/beos ?? (acording to libsdl.org yep) Aug 16 16:23:06 what do you think of the pre-alpha-alpha-pre-pre-alpha? Aug 16 16:23:31 *pbth!* except for whenever you are /really/ ready for a final release Aug 16 16:23:49 for us, we wont be having that quickly of a release schedule... we're too small Aug 16 16:24:20 granted, you're free to do whatever... I just like the elegance of 1.1 dev, 1.2 stable, 1.3 dev, etc. ;-) Aug 16 16:25:00 oh... Aug 16 16:25:18 when I get the smoothscroll done, I'll submit it as a patch... I wont check it into CVS. I want you to have the final call on it. Aug 16 16:25:28 I was asking what you thought of the code (not naming it pre---- ... I was just exagerating about its alphaness) Aug 16 16:25:35 criswell: sure.. Aug 16 16:25:54 oh... the code... no I love the code. It's very kewl ;-) Aug 16 16:26:12 it was actually pretty cool how easy it was to port the tuxmath engine Aug 16 16:26:16 problably less than two hours.. Aug 16 16:26:30 and then another two to get tuxtype/tuxmath engine working together... Aug 16 16:26:54 there are little to no memory leaks in the code ( less than a few kb at a time if they exist) Aug 16 16:26:55 hey, are the fonts in game ttf as well? wow, those look very similar to what we had before! Aug 16 16:27:02 yep Aug 16 16:27:04 they are ttf Aug 16 16:27:07 dang, very nice Aug 16 16:27:13 the things like the "level", etc are still not ttf Aug 16 16:27:15 that is next Aug 16 16:27:33 plus the instructions screen will come from a text file so that it can easily be localized Aug 16 16:27:33 right... well, and even those aren't 100% necessary... but they would be nice as well Aug 16 16:27:49 yes, instructions would be cool as well Aug 16 16:27:57 well, making them ttf will allow people to i18n all the text Aug 16 16:27:57 I like moving them into the game menus Aug 16 16:28:09 thats true Aug 16 16:28:32 yes.. I was always a little confused about the "practice" menu... Aug 16 16:29:02 Eventually the comet zap (or whatever it should be called) can have a screen for better menus Aug 16 16:29:03 well, originally it was just instructions... then someone on the list wanted a "free type" section for practicing, and I was feeling lazy Aug 16 16:29:15 ah Aug 16 16:29:47 now that I had to figure out how to restructure the menus, I understand the data structure a lot better... Aug 16 16:29:48 I think I coded that at Intel. When I was Intel I'd come home and be /very/ lazy with my code. Plus, I was accepting patches right and left... I rarely denied any. So the code got a lot of cruft quickly Aug 16 16:31:00 I am working on a new level that looks like (hold on) Aug 16 16:35:58 I'm emailing the dev list that the new version is in cvs Aug 16 16:36:12 (unless you object, I'm just stoked ;-) Aug 16 16:38:08 sounds good Aug 16 16:38:18 I will post some info on my dev page about it... Aug 16 16:38:32 I'm forcing the daily dev snapshot as well, so people can download the cvs snap Aug 16 16:38:59 (which massively slows down my network :-/ ) Aug 16 16:39:00 in my tux directory there is a picture called idea.jpg... Aug 16 16:39:31 the idea is that you have to type the letters, and to move between "ice bergs" you have to hit space.. Aug 16 16:39:43 so it is to do sentences like: the quick brown fox ... Aug 16 16:40:10 that's a good idea... as soon as my network calms down, I'll look Aug 16 16:41:01 44megs worth of data down, then back upstream as compressed files is a home network killer Aug 16 16:43:10 btw, if you ever want to see what images we have for usage in projects like tuxtype, you can get the image snapshot here: Aug 16 16:43:13 http://tux4kids.carrolltoncityschools.net/devsnaps/images/ Aug 16 16:43:24 k Aug 16 16:43:29 so far, I do have a few new tux images... no animation yet (I think) Aug 16 16:44:17 oh, I have the 'idea.jpg' file... that's a good idea... side-scrolling nice ;-) Aug 16 16:44:35 can a slow computer handle it? Aug 16 16:44:59 it can if done right (I'll get a link to you in a sec) Aug 16 16:45:22 with lots of small tiles... Aug 16 16:45:34 my wife loves this idea, BTW Aug 16 16:45:35 did you see the article about the wizards of ID? Aug 16 16:45:40 she thinks that's very cool Aug 16 16:45:40 cool... Aug 16 16:45:47 wizards of ID? no Aug 16 16:46:02 it was on slashdot... it talked about the technology of ID software... Aug 16 16:46:59 http://olofson.net/download/enginetest.tar.gz - this is a smool scrolling engine that scales remarkably well. I ran this on a 133 MHz P1 with 32 megs of ram and no slowdown! Aug 16 16:47:17 the trouble is that it's /very/ complicated... and I am yet to really follow what's going on Aug 16 16:47:51 I sort of implimention some of it in my smoothscroll patch... but very little Aug 16 16:48:17 I need to go soon (we walk daily up the canyon) Aug 16 16:48:40 well, we can catch up later... Aug 16 16:48:48 do you mind if I place this log online and link the idea.jpg image to it as well? Aug 16 16:48:49 I should go for a walk with my wife as well... ;) Aug 16 16:48:54 sure Aug 16 16:49:02 we just started it recently... it's been a lot of fun Aug 16 16:49:16 our canyon is a lot cooler than tucson proper... and it feels very nice Aug 16 16:49:21 the big problem is bugs... Aug 16 16:50:14 yep Aug 16 16:50:42 my wife is ATTACKED if we even walk out the door (and any bite, which they all do, look like she was hit by a baseball) Aug 16 16:50:50 I on the other hand am not attacked at all... Aug 16 16:51:55 with us it's similar... I'm the one all the bugs go after.. my wife never gets bit when I'm around Aug 16 16:52:48 hmm... I wonder what would happen if you and Emily went for a walk... Aug 16 16:54:01 we'd both die Aug 16 16:54:13 we'd run screaming from the hordes of bugs Aug 16 16:54:20 it actually might be a funny sight Aug 16 16:55:07 hehe Aug 16 16:55:16 well, I'm going to sign off now... I will put this transcript up later this evening when I return Aug 16 16:55:26 have a good night Aug 16 16:55:38 talk to you later Aug 16 16:55:49 --- You have new mail (1 messages, 3843 bytes total). **** ENDING LOGGING AT Fri Aug 16 16:55:51 2002