All timestamps are in US Mountain Standard Time because i'm too lazy^H^H^H^H busy to write a decent IRC log converter. This converter was originally from Micah Dowty from PicoGUI.

14:17:47   --> You are now talking on #tux4kids
14:17:47   --- Topic for #tux4kids is Open Source Educational Games -> www.tux4kids.org
14:17:47   --- Topic for #tux4kids set by jesse_132 at Fri Aug 16 13:04:54
14:18:25   --- You have new mail (11 messages, 42232 bytes total).
14:18:36 <criswell> Hey there
14:18:55   --- You have new mail (15 messages, 254998 bytes total).
14:19:25   --- You have new mail (21 messages, 300808 bytes total).
14:19:55   --- You have new mail (33 messages, 601607 bytes total).
14:20:25   --- You have new mail (52 messages, 689556 bytes total).
14:20:36 <jesse_132> hi
14:20:43 <jesse_132> just coding some fixes on tuxtypin
14:20:51 <jesse_132> about have the menu integrated with tuxmath level!
14:20:56   --- You have new mail (70 messages, 774536 bytes total).
14:20:58 <jesse_132> ready within 10 minutes :)
14:21:25 <criswell> kewl, will it be in CVS? :-)
14:21:26   --- You have new mail (77 messages, 802750 bytes total).
14:21:41 <jesse_132> yep
14:22:01 <jesse_132> but right now, the word cascade & instructions don't work...
14:22:14 <jesse_132> they haven't been brought up to date to use TTF
14:22:19 <jesse_132> :)
14:22:38 <criswell> well, when you get them somewhere in CVS, lemme know and I'll add it to the snapshot grabber
14:22:50 <criswell> man I get too much mail :-/
14:23:03 <jesse_132> been focusing on trying to make the letter cascade as streamline & general as possible that way I just make words an option to it...
14:23:25 <jesse_132> criswell: I know ... I had to unsubscribe to several email lists ... (debian, kde-dev)
14:24:18 <criswell> mine's not just mailing lists... I get tons of spam, and a lot of other mail
14:24:48 <jesse_132> I only get 2-3 spams a day ...
14:24:49 <jesse_132> :)
14:24:58 <criswell> i just got something from an open-source educational org in india. they apparently would like to work together (assuming that means translations)
14:25:37 <jesse_132> oh that sounds cool
14:26:47 <criswell> I'm going to try and squeeze one more stable release out this month (more votes at lindows.com ;-) ,... we have sufficient patches for it
14:27:38 <jesse_132> an alpha release showing new things may help as well!
14:28:04 <criswell> whenever you're ready... If you'd like we could time them together
14:28:20 <criswell> call it something like 1.1.x, so we can signifiy it's dev
14:29:19 <jesse_132> once the code is in cvs (if you are here, and I get the thing fixed, we can put it in a few minutes)
14:29:57 <jesse_132> there will be things that needed added back in (the menu has been changed, and background needs added, music returned, etc)
14:31:00 <criswell> how's the build process? replacing with plain makefiles?
14:31:57 <jesse_132> well.. right now I am using a script...
14:32:18 <criswell> we can always make simple makefiles as needed...
14:32:19 <jesse_132> I can write a makefile (no problem.. I learned all about them in a previous job)
14:32:34 <jesse_132> especially since most people just get the binaries...
14:32:35 <criswell> yeah, makefiles are pretty simple... they just aren't very powerful
14:33:09 <criswell> they key is to make it simple for packagers to buuild (people like Debian Jr., Gentoo, RPMs, etc.)
14:34:09 <jesse_132> yeah..
14:34:21 <jesse_132> ok...
14:34:31 <jesse_132> I am cleaning out the directory to have a clean commit
14:35:01 <criswell> yeah, I got lazy there for a long time, so stable has a bunch of temp files that it shouldnt'
14:38:51 <jesse_132> ok..
14:39:18 <jesse_132> I have all the files w/no compiled stuff or cruft
14:40:48 <jesse_132> well there is still some cruft :0
14:41:32   --- You have new mail (1 messages, 5071 bytes total).
14:42:03 <criswell> how do I get it?
14:43:39 <jesse_132> well.
14:43:46 <jesse_132> I am about to commit to cvs
14:43:59 <jesse_132> I should put it in the sf.net cvs right?
14:45:03 <criswell> if you want... it really doesn't matter
14:45:24 <criswell> probably call it something like tuxtype2 (or something to seperate it logically from the 1.x branch)
14:45:54 <jesse_132> k
14:46:03 <jesse_132> I am looking on sf.net to see instructions... :)
14:46:24 <criswell> I know which one it is... hold
14:47:01 <criswell> http://sourceforge.net/docman/display_doc.php?docid=763&group_id=1
14:47:19 <criswell> section called "How to import source code into your repository"
14:48:01 <jesse_132> I tried out Mac OS X again...
14:48:19 <jesse_132> still don't like it... I spent 2 hours trying to compile a hello world application using SDL_mixer, SDL_image, SDL_ttf...
14:48:28 <jesse_132> I could use SDL.h (just the main stuff)
14:48:42 <jesse_132> so I am now using my wifes laptop until I get debian on my box again...
14:49:07 <criswell> woah... I fubar'd the tuxmath site! :-O
14:51:06 <criswell> there that's better :-/
14:51:19 <jesse_132> on the tux4kids.org/tux4kids/projects page, it says tux4kids.com on the page, but it links to tux4kids.org...
14:51:30 <jesse_132> (finally. I had forgot to tell you that for MONTHS now)
14:51:43 <criswell> hey.. look at that ;-)
14:51:57 <jesse_132> I am about to type:
14:52:07 <criswell> fixed...
14:52:54 <jesse_132> cvs -d:ext:unature1@cvs.tuxtype.sourceforge.net:/cvsroot/tuxtype import tuxtype2 tux4kids pre1
14:53:29 <criswell> I think pre1 actually has to be 'start'
14:53:43 <jesse_132> oh
14:53:50 <jesse_132> I thought it was for the version num :)
14:53:50 <criswell> I also think 'tux4kids' actually has to be vendor... lemme check in my book
14:54:01 <criswell> right, it's actually a command
14:54:28 <jesse_132> cvs -d:ext:unature1@cvs.tuxtype.sourceforge.net:/cvsroot/tuxtype import tuxtype2 tux4kids start
14:54:32 <criswell> ugh its getting dark in here (monsoons)
14:54:39 <criswell> lemme check on the vendor thing
14:54:41 <jesse_132> k
14:55:38 <criswell> hmmm, Idunno, it doesn't say... try it your way and see if it work
14:55:41 <jesse_132> k
14:55:46 <jesse_132> hitting enter now!
14:55:57 <criswell> WAIT NO!!!! (just kidding ;-)
14:56:09 <criswell> everything is recoverable with CVS (famous last words ;-)
14:56:36 <jesse_132> actually I typed unature1 instead of unautre1 for my user name so it didn't work... here goes again
14:56:37   --- You have new mail (1 messages, 5610 bytes total).
14:57:48 <criswell> woah... flame-war going on in SDL-dev over C vs. C++
14:58:19 <jesse_132> I have been using C++ lately...
14:58:29 <jesse_132> whats the gist of it?
14:58:46 <criswell> yes, but you probably wouldn't get in a flame-war trying to convince other open-source developers to use it
14:59:09 <jesse_132> yep
14:59:17 <jesse_132> does cvs not scroll information when you are committing?
14:59:29 <criswell> it should
15:00:51 <jesse_132> well my network light is going crazy, but nothings happening on the screen after:
15:01:01 <jesse_132> jdandr2@berea:~/code/tux4kids$ cvs -d:ext:unautre1@cvs.tuxtype.sourceforge.net:/cvsroot/tuxtype import tuxtype2 tux4kids start
15:01:05 <jesse_132> unautre1@cvs.tuxtype.sourceforge.net's password:
15:01:39 <criswell> it may take a second... sf.net has to encrypt everything (you did do the export RSH=ssh thing, right?)
15:02:02 <jesse_132> yep
15:02:30 <criswell> try replacing 'tux4kids' with vendor.. see what happens
15:04:33 <jesse_132> I forgot that I had to kill a xterm & start over and forgot to do export ...
15:05:15 <criswell> yes, unless you have in .bashrc (or somewhere else)
15:07:02 <jesse_132> maybe my upstream just SUCKS...
15:07:09 <jesse_132> I sshed into shell.sourceforge.net and it is SLOWWWWWWWWWWWWWWWWWW
15:07:11   --- You have new mail (1 messages, 2971 bytes total).
15:07:19 <criswell> could be.
15:07:30 <criswell> why'd you ping me?
15:07:32 <jesse_132> wow.. a ping to you is 4.29 seconds...
15:07:46 <jesse_132> to test my upstream...
15:07:51 <criswell> ah
15:08:09 <criswell> are you dialup or broadband?
15:08:11 <jesse_132> can you connect to shell.sourceforge.net and see if anything is being uploaded into our cvs???
15:08:18 <jesse_132> dsl
15:08:46 <criswell> hey, I've never done this ;-) (BTW, it's fast for me)
15:09:03 <criswell> where in the world do I find where our CVS is?
15:10:15 <criswell> dang! they have a lot of HDDs on this puppy!
15:10:35 <jesse_132> no clue :)
15:11:04 <criswell> I can't tell. Hey, if you want, you can tar the directory up, ftp it to the dev server, and I'll stick it on sf.net
15:11:15 <jesse_132> sure
15:11:30 <criswell> I would prefer to keep tuxtype2 off of the dev server's cvs, tho, because it will make mergers /much/ easier
15:11:33 <jesse_132> it just started !!!
15:11:44 <criswell> (if stable and dev are both on the same server)
15:11:50 <criswell> huh? the import?
15:12:29 <jesse_132> it just started scrolling... (showing files it was putting in)
15:13:22 <jesse_132> I will ftp it as well (since it is VERY slow)
15:14:57 <criswell> well, we may want to let it finish
15:17:06 <jesse_132> it has only scrolled 1 file so far...
15:17:10 <jesse_132> I was hopeful...
15:17:14   --- You have new mail (1 messages, 4118 bytes total).
15:17:36 <criswell> ftp away, we'll see if we need to
15:17:44 <jesse_132> scp tt2.tgz jdandr2@tux4kids.carrolltoncityschools.net:
15:17:52 <jesse_132> it is on its way...
15:18:17 <jesse_132> already 10%...
15:19:02 <criswell> scp worked on the dev box? I never could make it work :-/
15:19:36 <jesse_132> I am scping to it no prob..
15:19:45 <criswell> I see that
15:19:49 <jesse_132> (i don't know about using it on it...)
15:20:10 <jesse_132> 33%
15:20:31 <criswell> actually, now that I think about this, the only time I ever tried was from a win32 machine... I probably tried it there and assumed it wouldn't work elsewhere
15:23:07 <jesse_132> 70%
15:24:29 <jesse_132> the makefile that is there has messed up... I am creating one right now... :(
15:24:43 <jesse_132> it won't do installation...
15:25:35 <jesse_132> go an get it!
15:25:42 <criswell> okay
15:25:43 <jesse_132> (the tt2.tgz in my directory)
15:25:47 <criswell> i see it
15:25:48 <jesse_132> still making makefile
15:26:46 <criswell> got it
15:27:08   --> kendrick2 (nbs@bolt.sonic.net) has joined #tux4kids
15:27:16 <criswell> import it as is?
15:27:18 <jesse_132> if you want, you can commit everything but the makefile stuff..
15:27:20 <kendrick2> http://www.osnews.com/story.php?news_id=1549
15:27:21 <kendrick2> hey guys
15:27:24 <jesse_132> (don't do the make file)
15:27:46 <criswell> kendrick2: hey kick-butt ;-)
15:27:48 <jesse_132> kendrick2: kick ass!
15:29:33 <criswell> jesse_132: well... here goes ;-)
15:29:56   * kendrick2 cant stay long
15:30:10 <criswell> I actually already did this for noink... but forgot how ;-)
15:30:14 <kendrick2> girlfriend's neck needs rubbing and i need to go reserve a restauruant for LUGOD next week :)
15:30:44 <criswell> well, if it ain't done when you go, I'll e-mail you the particulars
15:30:48 <jesse_132> no prob...
15:31:06 <jesse_132> we are just working on committing an very early version of tux typing 2
15:31:20 <criswell> it's just sitting there for me as well... hopefully it will pick up once the files start going
15:31:39 <criswell> oh yeah, bill, Jesse has ported some of TuxMath's engine into tux typing ;-)
15:32:01 <kendrick2> yeah - he said he was going to
15:32:38 <criswell> kendrick2: do you have anyone translating tuxpaint into indian? (India indian) we have some people who might help out
15:33:03 <kendrick2> no - help would be great
15:33:07 <kendrick2> chinese was requested yesterday
15:33:22 <criswell> okay, well they said they would be willing to help us.. I just don't know where they want to help yet
15:33:46 <criswell> apparently, there is an Indian org that does kind of what we do, except for India children ;-)
15:33:57 <criswell> and they want to help out
15:34:14 <kendrick2> r00lage
15:34:28 <criswell> jesse_132: files are going, it seems pretty fast for me, should be done in no more than 10 minutes
15:35:18 <criswell> crap! I screwd up!
15:35:25 <criswell> damnit damnit
15:35:38 <jesse_132> what should the following line look like:
15:35:40 <jesse_132> gcc -c -I/usr/include/SDL -DPACKAGE "TuxTyping" -DVERSION "Pre2.0" main.c
15:35:50 <jesse_132> what are you supposed to do with the -D defines?
15:35:56 <jesse_132> it doesn't seem to work that way
15:36:08 <kendrick2> it should be "-DPACKAGE=\"TuxTyping\""
15:36:16 <jesse_132> kendrick2: thnx
15:36:28 <criswell> right.
15:36:31 <kendrick2> for example, i often use: -DDATA_PREFIX=\"$(DATA_PREFIX)\"
15:36:54 <criswell> sorry I started uploading the original tuxtype into tuxtyp2! I think I caught it
15:37:14 <jesse_132> hehe
15:37:34 <criswell> how did that screw up my xterm!?
15:38:21   --- You have new mail (1 messages, 20539 bytes total).
15:38:43 <kendrick2> ok - i've got to run
15:38:49 <kendrick2> i may be back in a bit
15:39:06 <criswell> see ya... (I will be gone in an hour and a half as well)
15:40:12   <-- kendrick2 has quit ("i'll release a new ver tonight, and pass otu my remaining discs at pin*x, if there are any left, monday's LUGOD")
15:40:32 <jesse_132> criswell: type reset ;)
15:40:50 <criswell> just exited it and started agaim
15:41:56 <jesse_132> hmm
15:42:06 <jesse_132> I get the wierdest errror when I compile playgame.c
15:42:12 <criswell> what's that?
15:42:21 <jesse_132> gcc -c -I/usr/include/SDL -DPACKAGE=\"TuxTyping\" -DVERSION=\"Pre2.0\" -DDATA_PREFIX=\".\" playgame.c
15:42:22 <jesse_132> playgame.c: In function `PracticeWCascade':
15:42:22 <jesse_132> playgame.c:4216: Internal compiler error:
15:42:22 <jesse_132> playgame.c:4216: internal error--unrecognizable insn:
15:42:22 <jesse_132> (insn 916 913 919 (set (mem/s:QI (const:SI (plus:SI (symbol_ref:SI ("tux_object"))
15:42:22 <jesse_132> (const_int 60 [0x3c]))) 0)
15:42:24 <jesse_132> (plus:QI (const_int 99 [0x63])
15:42:26 <jesse_132> (const_int -97 [0xffffff9f]))) -1 (nil)
15:42:28 <jesse_132> (nil))
15:42:41 <criswell> weird, what version of gcc you using?
15:44:14 <jesse_132> 2.95.4
15:44:19 <jesse_132> it worked earlier
15:44:25 <jesse_132> it must be something with my defines...
15:44:43 <jesse_132> maybe if I Define that reentrant thign...
15:45:03 <criswell> woah... seems the import worked
15:45:36 <criswell> whoops... I put in too many dirs... sorry, it will be inside an extra directory when its exported
15:46:17 <criswell> okay, now before you work on it again, you need to check it out as yourself... lemme get the command
15:47:27 <criswell> (hey, these fonts dont have any licensing issues, do they? ;-)
15:47:36 <criswell> cvs -z3 -d:ext:criswell@cvs.tuxtype.sourceforge.net:/cvsroot/tuxtype co tuxtype2
15:47:55 <criswell> is the command (replace criswell with your id, of course)
15:48:26 <jesse_132> nope
15:48:29 <jesse_132> the fonts are from:
15:49:00 <jesse_132> http://www.freesoftware.fsf.org/freefont/
15:49:08 <criswell> good... ;-)
15:49:27 <criswell> actually, did you send that link to the tuxpaint guys? they have been looking for fonts
15:52:09 <jesse_132> what the heck...
15:52:19 <jesse_132> I change the compile options from plain to -O2 and it works...
15:52:46 <criswell> weird... what distro you using? (could it be the buggy gcc?)
15:53:56   --- You have new mail (2 messages, 10418 bytes total).
15:54:00 <criswell> nope, 2.96 was the buggy one...
15:55:33 <jesse_132> a makefile is in my account for tt2
15:56:10 <jesse_132> I was actually online talking to somebody about a font problem and it turned out they were a tuxpaint person ;)
15:57:00 <criswell> ah.. kewl...
15:57:28 <criswell> actually, you can check in the makefile if you first check out the tuxtype2 tree (command above)
15:57:59 <criswell> also, tuxtype2 (tuxtype-dev) will be in the cvs snapshot tree starting tonight. you can get it here (daily): http://tux4kids.carrolltoncityschools.net/devsnaps/tuxtype-dev/
15:58:29 <criswell> (of course, you probably should just work in CVS, but for those who don't want to, theres the snapshot)
16:00:06 <jesse_132> ok
16:00:10 <jesse_132> did the makefile work for you
16:00:31 <criswell> that makefile doesn't work for me... I get a sdl_ttf error... you don't look like your including it correctly
16:00:58 <criswell> oh, yeah... all the sdl headers are included wrong
16:01:01 <jesse_132> ahh
16:01:09 <jesse_132> hmm?
16:02:02 <criswell> http://www.libsdl.org/faq.php?action=listentries&category=2#19
16:02:34 <criswell> SDL is installed differently across many platforms... and you must include "SDL.h" and get the path from 'sdl-config'
16:02:54 <jesse_132> oh
16:03:11 <criswell> type 'sdl-config --cflags --libs' at xterm to see
16:04:13 <criswell> we had the same problem in tuxtype for years until I was corrected
16:04:21 <criswell> (tuxtype1 ;-)
16:04:47 <jesse_132> what about the -lSDL_image ?
16:04:49 <jesse_132> where does that come from
16:05:18 <jesse_132> (thats what I get for compiling everything by hand all the time)
16:06:50 <criswell> see, and some platforms have different needed libs (like BeOS doesn't have pthreads)
16:07:08 <criswell> this was actually the original stumbling block when the BeOS port came up
16:07:20 <criswell> I'm fixing it, and will put it in CVS
16:10:28 <jesse_132> thnx
16:10:29 <jesse_132> !
16:11:33 <criswell> hmmm... can't seem to figure out where these should go ...
16:12:05 <jesse_132> where what?
16:12:16 <jesse_132> I got the makefile to work
16:12:25 <jesse_132> INCLUDES = -I. -I.. `sdl-config --cflags`
16:12:25 <jesse_132> DEFINES = -DPACKAGE=\"tuxtyping\" -DVERSION=\"Pre2.0\" -DDATA_PREFIX=\"/usr/local\"
16:12:33 <jesse_132> LINKS = `sdl-config --libs` -lSDL_image -lSDL_mixer -lSDL_ttf
16:16:09 <jesse_132> ??
16:17:18 <criswell> somehow I still get a SDL_ttf error
16:18:46 <criswell> oh, dev wasn't installed... odd
16:18:52 <jesse_132> do you have SDL_ttf & SDL_ttf dev?
16:19:36   --- You have new mail (1 messages, 3721 bytes total).
16:19:48 <criswell> I do now... dev wasn't installed
16:19:53 <criswell> cool, it works! ;-)
16:20:05 <criswell> Hey, do you want me to port my smoothscroll code to dev?
16:20:28 <jesse_132> sure!
16:20:43 <jesse_132> I also need to fix the menu so that it doesn't show the intro every time through....
16:20:54 <jesse_132> (start any game, then exit and you will see)
16:21:04 <criswell> okay, also, let's not call this pre2.0 yet... we need to test it more... call it something that signifies it's dev but lets us grow ;-)
16:21:12 <jesse_132> 1.5 ?
16:21:17 <jesse_132> 1.1
16:21:20 <jesse_132> yeah 1.1
16:21:23 <criswell> 1.1.x would be best... I like that model
16:21:42 <jesse_132> how the heck does SDL_ttf work, since it is a wrapper around FreeType
16:21:46 <criswell> it's what they use in kernel dev... and I think its logical
16:21:55 <criswell> no clue... never looked that deep into it.
16:22:06 <jesse_132> I thought freetype was only on un*x
16:22:31 <criswell> I think it was ported to Win32... but in win32 they do have truetype libaries of their own
16:22:34 <jesse_132> so does SDL_ttf work on windows/mac/beos ?? (acording to libsdl.org yep)
16:23:06 <jesse_132> what do you think of the pre-alpha-alpha-pre-pre-alpha?
16:23:31 <criswell> *pbth!* except for whenever you are /really/ ready for a final release
16:23:49 <criswell> for us, we wont be having that quickly of a release schedule... we're too small
16:24:20 <criswell> granted, you're free to do whatever... I just like the elegance of 1.1 dev, 1.2 stable, 1.3 dev, etc. ;-)
16:25:00 <jesse_132> oh...
16:25:18 <criswell> when I get the smoothscroll done, I'll submit it as a patch... I wont check it into CVS. I want you to have the final call on it.
16:25:28 <jesse_132> I was asking what you thought of the code (not naming it pre---- ... I was just exagerating about its alphaness)
16:25:35 <jesse_132> criswell: sure..
16:25:54 <criswell> oh... the code... no I love the code. It's very kewl ;-)
16:26:12 <jesse_132> it was actually pretty cool how easy it was to port the tuxmath engine
16:26:16 <jesse_132> problably less than two hours..
16:26:30 <jesse_132> and then another two to get tuxtype/tuxmath engine working together...
16:26:54 <jesse_132> there are little to no memory leaks in the code ( less than a few kb at a time if they exist)
16:26:55 <criswell> hey, are the fonts in game ttf as well? wow, those look very similar to what we had before!
16:27:02 <jesse_132> yep
16:27:04 <jesse_132> they are ttf
16:27:07 <criswell> dang, very nice
16:27:13 <jesse_132> the things like the "level", etc are still not ttf
16:27:15 <jesse_132> that is next
16:27:33 <jesse_132> plus the instructions screen will come from a text file so that it can easily be localized
16:27:33 <criswell> right... well, and even those aren't 100% necessary... but they would be nice as well
16:27:49 <criswell> yes, instructions would be cool as well
16:27:57 <jesse_132> well, making them ttf will allow people to i18n all the text
16:27:57 <criswell> I like moving them into the game menus
16:28:09 <criswell> thats true
16:28:32 <jesse_132> yes.. I was always a little confused about the "practice" menu...
16:29:02 <jesse_132> Eventually the comet zap (or whatever it should be called) can have a screen for better menus
16:29:03 <criswell> well, originally it was just instructions... then someone on the list wanted a "free type" section for practicing, and I was feeling lazy
16:29:15 <jesse_132> ah
16:29:47 <jesse_132> now that I had to figure out how to restructure the menus, I understand the data structure a lot better...
16:29:48 <criswell> I think I coded that at Intel. When I was Intel I'd come home and be /very/ lazy with my code. Plus, I was accepting patches right and left... I rarely denied any. So the code got a lot of cruft quickly
16:31:00 <jesse_132> I am working on a new level that looks like (hold on)
16:35:58 <criswell> I'm emailing the dev list that the new version is in cvs
16:36:12 <criswell> (unless you object, I'm just stoked ;-)
16:38:08 <jesse_132> sounds good
16:38:18 <jesse_132> I will post some info on my dev page about it...
16:38:32 <criswell> I'm forcing the daily dev snapshot as well, so people can download the cvs snap
16:38:59 <criswell> (which massively slows down my network :-/ )
16:39:00 <jesse_132> in my tux directory there is a picture called idea.jpg...
16:39:31 <jesse_132> the idea is that you have to type the letters, and to move between "ice bergs" you have to hit space..
16:39:43 <jesse_132> so it is to do sentences like: the quick brown fox ...
16:40:10 <criswell> that's a good idea... as soon as my network calms down, I'll look
16:41:01 <criswell> 44megs worth of data down, then back upstream as compressed files is a home network killer
16:43:10 <criswell> btw, if you ever want to see what images we have for usage in projects like tuxtype, you can get the image snapshot here:
16:43:13 <criswell> http://tux4kids.carrolltoncityschools.net/devsnaps/images/
16:43:24 <jesse_132> k
16:43:29 <criswell> so far, I do have a few new tux images... no animation yet (I think)
16:44:17 <criswell> oh, I have the 'idea.jpg' file... that's a good idea... side-scrolling nice ;-)
16:44:35 <jesse_132> can a slow computer handle it?
16:44:59 <criswell> it can if done right (I'll get a link to you in a sec)
16:45:22 <jesse_132> with lots of small tiles...
16:45:34 <criswell> my wife loves this idea, BTW
16:45:35 <jesse_132> did you see the article about the wizards of ID?
16:45:40 <criswell> she thinks that's very cool
16:45:40 <jesse_132> cool...
16:45:47 <criswell> wizards of ID? no
16:46:02 <jesse_132> it was on slashdot... it talked about the technology of ID software...
16:46:59 <criswell> http://olofson.net/download/enginetest.tar.gz - this is a smool scrolling engine that scales remarkably well. I ran this on a 133 MHz P1 with 32 megs of ram and no slowdown!
16:47:17 <criswell> the trouble is that it's /very/ complicated... and I am yet to really follow what's going on
16:47:51 <criswell> I sort of implimention some of it in my smoothscroll patch... but very little
16:48:17 <criswell> I need to go soon (we walk daily up the canyon)
16:48:40 <jesse_132> well, we can catch up later...
16:48:48 <criswell> do you mind if I place this log online and link the idea.jpg image to it as well?
16:48:49 <jesse_132> I should go for a walk with my wife as well... ;)
16:48:54 <jesse_132> sure
16:49:02 <criswell> we just started it recently... it's been a lot of fun
16:49:16 <criswell> our canyon is a lot cooler than tucson proper... and it feels very nice
16:49:21 <criswell> the big problem is bugs...
16:50:14 <jesse_132> yep
16:50:42 <jesse_132> my wife is ATTACKED if we even walk out the door (and any bite, which they all do, look like she was hit by a baseball)
16:50:50 <jesse_132> I on the other hand am not attacked at all...
16:51:55 <criswell> with us it's similar... I'm the one all the bugs go after.. my wife never gets bit when I'm around
16:52:48 <jesse_132> hmm... I wonder what would happen if you and Emily went for a walk...
16:54:01 <criswell> we'd both die
16:54:13 <criswell> we'd run screaming from the hordes of bugs
16:54:20 <criswell> it actually might be a funny sight
16:55:07 <jesse_132> hehe
16:55:16 <criswell> well, I'm going to sign off now... I will put this transcript up later this evening when I return
16:55:26 <jesse_132> have a good night
16:55:38 <criswell> talk to you later
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